Interface

Blender is designed for efficiency and usability rather than for learning, so it can have a steep learning curve. This section incrementally walks through the basics of the interface and manipulating 3D objects.

After starting Blender and clicking to dismiss the splash screen, we see this default interface:

../_images/start.png

Here’s an annotated version of the default layout:

../_images/annotated-layout.png

Blender’s default layout

Info
Standard menus like File ‣ Save
3D View
Most of our work will happen in here. This is where objects are created and manipulated.
Tool Shelf
Contains recently-used tools and context-dependent options.
Outliner
Used for complex scenes; we can ignore for now.
Properties
Many settings can be found among these panels
Animation timeline
Used for animation; we can ignore for now.

To make learning a little easier, we’re going to make some tweaks to the user interface.

Go to File ‣ User Preferences and click on the Interface tab. Click the checkboxes for Auto Depth and Rotate Around Selection. These will make manipulating the 3D View more straightforward.

../_images/user-prefs-interface.png

Make sure Auto Depth and Rotate Around Selection are checked in the middle column.

See also

The Blender manual on the Interface has details about sections of the interface.