.. _the_interface: Interface ========= Blender is designed for efficiency and usability rather than for learning, so it can have a steep learning curve. This section incrementally walks through the basics of the interface and manipulating 3D objects. .. toctree:: :maxdepth: 1 navigation.rst selection.rst 3d-cursor.rst spacebar.rst transforms.rst cheatsheet-interface.rst After starting Blender and clicking to dismiss the splash screen, we see this default interface: .. figure:: /images/start.png :width: 400px Here's an annotated version of the default layout: .. figure:: /images/annotated-layout.png :width: 400px Blender's default layout Info Standard menus like :menuselection:`File --> Save` 3D View Most of our work will happen in here. This is where objects are created and manipulated. Tool Shelf Contains recently-used tools and context-dependent options. Outliner Used for complex scenes; we can ignore for now. Properties Many settings can be found among these panels Animation timeline Used for animation; we can ignore for now. To make learning a little easier, we're going to make some tweaks to the user interface. Go to :menuselection:`File --> User Preferences` and click on the :menuselection:`Interface` tab. Click the checkboxes for `Auto Depth` and `Rotate Around Selection`. These will make manipulating the 3D View more straightforward. .. figure:: /images/user-prefs-interface.png :width: 400px Make sure `Auto Depth` and `Rotate Around Selection` are checked in the middle column. .. seealso:: The Blender manual on the `Interface `_ has details about sections of the interface.