Blender for 3D Printing
2.76
  • Interface
    • Navigate the 3D View
      • Rotate/pan/zoom with mouse
      • Use NumPad to snap to views
    • Selecting
    • 3D Cursor
    • Spacebar
    • Transformations
    • Interface cheatsheet
  • Mesh modeling
  • Printing
  • Next steps
Blender for 3D Printing
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  • Navigate the 3D View
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Navigate the 3D View¶

Rotate/pan/zoom with mouse¶

Action Description
MMB Rotate the view
Shift-MMB Pan the view
Ctrl-MMB/Wheel Zoom the view

Exercise: getting used to the view controls

  • Manipulate the view so that only the cube fills the 3D View.
../_images/just_the_cube.png

Aim for a view like this

Use NumPad to snap to views¶

Note

Laptop doesn’t have a NumPad? Go to File ‣ User Preferences ‣ Input tab and check the Emulate Numpad box. This will make the top number keys behave like the NumPad.

Action Description
Numpad7 Snap to top view
Numpad1 Snap to view from the front
Numpad3 Snap to view from the right
Numpad5 Swap between orthographic and perspective views
Numpad9 Swap (switches between top/bottom or left/right)

Exercise: Snapping the view

  • Play around with the view – use MMB to randomly rotate the view, then use the NumPad keys to snap to views.
  • Note the top left corner (view label) and bottom left corner (axes) as you do so.
../_images/front-crop.png

Front view (X and Z axes visible)

../_images/side-crop.png

Right view (Y and Z axes visible)

../_images/top-crop.png

Top view (X and Y axes visible)

../_images/orthographic-crop.png

Orthographic view (parallel lines on screen are also parallel on object; units have same number of pixels everywhere on screen). Better for precision modeling.

../_images/perspective-crop.png

Perspective view (more realistic view in some cases). Better for rendering or getting a feel for the model.

See also

The Blender documentation on the 3D view has more details.

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© Copyright Ryan Dale, 2016. CC-BY: http://creativecommons.org/licenses/by/4.0.